Of course, the stock players in the game also have these skills, but you don't ever get a chance to fiddle with them. There are 31 skills each with three levels of proficiency. Examples are "Brick Wall," which makes you harder to get past "Pick Pocket," which increases your chances to steal the ball and "Finisher," which makes you better at layups and dunks. Now you can spend points to purchase "Signature Skills" which affect the way your player handles on the court. The much acclaimed My Player/My Career mode has been improved upon as well. This has got to be the geekiest function I have ever seen integrated into a basketball game, but I'd be lying if I said I didn't order my own custom rocket shoes! Dorky footwear indulgence… what will they think of next? The game links up with NikeID, which allows you to order the shoes you created, for yourself, in your own size.
![nba 2k13 pc nba 2k13 pc](http://1.bp.blogspot.com/-yKvIDNZ1akM/UjLGhzflT3I/AAAAAAAAAPw/uHjgkY23A_w/s1600/NBA2K13_3.1.jpg)
You can actually purchase these shoes in real life. Still, it's pretty awesome to see your player wearing the dream kicks that you thought up. You can tweak the colors and design but you can't get too detailed. With this tool you can design your own custom footwear for your created player to wear. My personal favorite is the game's new shoe creator. Everything else is just bells and whistles, and this game has a lot of them. That's pretty much it when it comes to gameplay changes in 2k13. I'd actually like to see them keep the functionality in for the rest of the series, with possible tweaks to how shooting works hopefully added in the future. It feels like you have more control over your player overall, even if shooting feels a bit laggier as a result. It makes the game feel a bit more arcade-y, so to speak. That being said, I think the decision to add a dribble stick to the game was a good one. It's nothing you can't get used to, but it's certainly an annoying adjustment early on. In the middle of a heated game you may find yourself late on the trigger press, causing your chosen player to simply fiddle the ball around rather than make the game-winning shot. In addition, the need to hold a trigger in order to shoot actually makes shooting feel less responsive than it did before. The game literally tells you to just try waggling the stick around and see what happens.
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There are no tutorials or instructional videos on how to use it to your advantage. However, the game doesn't actually tell you how the dribble stick works. Being able to control your dribble at all is obviously a vast improvement. There are both pros and cons to this new control scheme. Normally, this stick would be used to shoot, but now you have to hold a trigger down in order to enter shooting mode before using the stick to shoot. Essentially, you can now control your character's dribble with the right thumbstick. The single biggest gameplay innovation in NBA 2k13 is the new dribble stick. Heck, you might even get a brand new pair of shoes while you are at it. These extras aren't integral to the gameplay, but instead act as shiny diversions that keep you interested in the game long after you have gotten bored with random exhibitions. 2k13 is built on that same great system but throws in a whole bunch of wacky new extras that give the game more of an arcade NBA Jam sort of feel. 2k12 was already an awesome basketball game that felt as if it covered all the bases.
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Luckily, the NBA 2k series has never been afraid of experimenting with new things, and this particularly holds true with NBA 2k13. The rules of basketball never change, so making basketball games feel different year after year is a bit of a challenge. I've always said that it's hard to innovate in sports genres.